
The first-session loop
KOTAMON starts from a simple economic loop: search the garbage, move recyclable material, earn money, inspect card finds, and decide what improves the collection. The official store frames the player as a garbage collector searching for an entire card collection.
Do not rush to assign a sell price from the card name alone. Individual copies can differ in quality or condition, so open the binder and inspect what the game shows before deciding whether a duplicate should be kept, mended, swapped, or sold.
- Survey the yard and learn the route between trash piles, Jenny’s office, and the compactor.
- Recycle bags while you search so cleanup, money, and early achievements advance together.
- Check every new card in the binder and note its color set and R/SR/SSR label.
- Buy upgrades deliberately instead of spending through a savings milestone.
- Open cereal boxes as a separate collection activity; a foil is possible, not promised.
When the first piles run out
Official GIGA patch notes say you can ask Jenny for endless trash piles. The same update added a card-fragment system in which five fragments can be glued into a complete card. Those mechanics make repeat sessions useful without requiring an invented spawn route.
A clean stopping point
End a session by checking the binder, recording new cards, and making an exported tracker backup after major progress. That leaves a clear next action: missing names by set, a savings target, or an achievement counter.